Launch Diamond Axe
This tutorial covers the basics of creating a throwable diamond axe using ExecutableItems and SCore's Custom Projectiles system. This guide focuses specifically on the launching mechanic. For advanced features like Thor-style lightning, piercing enemies, or making the axe return to you, you'll need to build upon this foundation using additional commands and activators.

Overview
To create a throwable diamond axe, you'll need:
- A Custom Projectile (SCore) - handles the visual and physics
 - An ExecutableItem (EI) - triggers the projectile launch
 
Step 1: Create the Projectile
First, create a custom projectile using SCore:
/score projectiles-create axe
Configure the Projectile
When configuring your projectile:
- Projectile Type: Choose 
SNOWBALL(most commonly used for item projectiles) - Visual Item: Set to 
DIAMOND_AXE 
Only certain projectile types support custom visual items. Snowball is the most reliable choice for displaying custom items while maintaining good physics behavior.
Step 2: Create the ExecutableItem
Create a new ExecutableItem to serve as the throwable axe:
/ei create diamondaxe
Configure the basic properties:
- Material: 
DIAMOND_AXE - Display Name: Your choice (e.g., 
&6Throwable Axe) - Lore: Add descriptive text about the throwing ability
 
Configure the Activator
Add a PLAYER_RIGHT_CLICK activator to trigger the throw:
activators:
  throw_axe:
    activators:
    - PLAYER_RIGHT_CLICK
    commands:
    - "LAUNCH projectile:axe velocity:1.5"
    # Then you can add particles, sound ...
For detailed LAUNCH command options, see LAUNCH Command Documentation
Step 3: Test Your Axe
- Get the item: 
/ei give <your_name> diamondaxe - Right-click to throw the axe
 
Premium Enhancement Examples
With the Premium version, you can add advanced features:
Add Lightning Effect (Thor Style)
# In your PROJECTILE configuration (not the item):
activators:
  on_hit_entity:
    option: PROJECTILE_HIT_ENTITY
    entityCommands:
    - "STRIKELIGHTNING"
    - "DAMAGE 10"
Troubleshooting
Axe Doesn't Launch
- Verify the projectile ID matches exactly: 
/score projectiles-list - Ensure LAUNCH command syntax is correct
 
Visual Item Not Showing
- Only snowball, egg, and ender pearl projectiles support visual items reliably
 - Make sure "Visual Item" is set in the projectile configuration