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⚙️ Developer API

Add the dependency

Manual dependency

To use the API, you need download the SCore jar , it's my lib plugin where all the API are packaged

Maven dependency

Place the SCore jar in your resources project

and in maven add:

<dependency>
<groupId>com.ssomar.score</groupId>
<artifactId>SCore</artifactId>
<version>4.24.1.15</version>
<scope>system</scope>
<systemPath>${project.basedir}/src/main/resources/SCore.jar</systemPath>
</dependency>

Gradle dependency

compileOnly files('src/main/resources/Score.jar')

Configure correctly your plugin.yml

softdepend: [ExecutableItems, SCore]

API Documentation

ExecutableItemsAPI class path

com.ssomar.score.api.executableitems.ExecutableItemsAPI

Check if ExecutableItems is present and loaded on the server

You can check if the server has ExecutableItems installed and enabled by using

public static boolean hasExecutableItems = false;
Plugin executableItems;
if(executableItems = Bukkit.getPluginManager().getPlugin("ExecutableItems") != null && executableItems.isEnabled()) {
SCore.plugin.getServer().getLogger().info("["+NAME+"] ExecutableItems hooked !");
hasExecutableItems = true;
}

Methods

public class ExecutableItemsAPI {

/** Get the ExecutableItems Manager **/
public static ExecutableItemsManagerInterface getExecutableItemsManager() {
return ExecutableItemsManager.getInstance();
}

}

The static method to have access to the manager of the ExecutableItems.

public interface ExecutableItemsManagerInterface {

/** Verify if id is a valid ExecutableItem ID
* @param id The ID to verify
* @return true if it is a valid ID, false otherwise
* **/
boolean isValidID(String id);

/** Get an ExecutableItem from its ID
* @param id The ID of the ExecutableItem
* @return The ExecutableItem or an empty optional
* **/
Optional<ExecutableItemInterface> getExecutableItem(String id);

/** Get an ExecutableItem from its itemStack form
* @param itemStack The itemStack to get the ExecutableItem from
* @return The ExecutableItem or an empty optional
* **/
Optional<ExecutableItemInterface> getExecutableItem(ItemStack itemStack);

/** Get all ExecutableItems Ids
* @return All ExecutableItems ids
* **/
List<String> getExecutableItemIdsList();
}

The methods of the manager.

public interface ExecutableItemInterface extends SObject {

/** To place at the end of your itemBuilder , it adds infos for item to be recognized as an ExecutableItem
* It will take the lore / name of the ExecutableItems and Override yours (But it doesn't override the customModeldata tag)
* @param item The item to add the ExecutableItem infos to
* @param creator The optional creator of the ExecutableItem
* */
ItemStack addExecutableItemInfos(ItemStack item, Optional<Player> creator);

/**
* @param player The player to whom you want to check the possession of the permission
* @param showError true if you want to show an error message to the player if he doesn't have the permission
* @return The name of the ExecutableItem */
boolean hasItemPerm(@NotNull Player player, boolean showError);

/**
* Build the ExecutableItem
* @param amount The amount of the ExecutableItem
* @param usage The optional custom usage of the ExecutableItem, otherwise it will use the default one
* @param creator The optional creator of the ExecutableItem
* @return The ExecutableItem
*/
ItemStack buildItem(int amount, Optional<Integer> usage, Optional<Player> creator);
}

The methods of the ExecutableItem

Example

/** Exemple you decide to support ExecutableItems in your shop plugin **/

public void giveExecutableItem(Player player, String executableItemId, int amount){
ItemStack item = null;
Optional<ExecutableItemInterface> eiOpt = ExecutableItemsAPI.getExecutableItemsManager().getExecutableItem(executableItemId);
if(eiOpt.isPresent()) item = eiOpt.get().buildItem(amount, Optional.empty(), Optional.of(player));
if(item != null)
player.getInventory().addItem(item);
/* else
Your error message here */
}

Event to call when you add an ExecutableItem in a player inventory

Since SCore 3.4.7, Please when you add an ExecutableItem in a player inventory call the following event:

AddItemInPlayerInventoryEvent eventToCall = new AddItemInPlayerInventoryEvent(player, itemStack, firstEmptySlot);
Bukkit.getPluginManager().callEvent(eventToCall);

This event is particulary usefull for one of my custom activator/trigger: EI ENTER IN PLAYER INVENTORY.

Questions ? Need another method ?

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