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Custom Sounds

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This method adds new custom sounds without replacing any existing vanilla sounds.

Custom sounds in Minecraft are managed through resource packs.

Overview

To add custom sounds to your ExecutableItems, you'll need to:

  1. Create a resource pack with your custom sound files
  2. Configure the sounds.json file to register your sounds
  3. Use the /playsound command in ExecutableItems to play them

Step-by-Step Guide

Step 1: Create Basic Resource Pack Structure

First, create the basic resource pack folder structure:

RESOURCE_PACK/
├── assets/
├── pack.mcmeta
└── pack.png
  • pack.mcmeta - Contains resource pack metadata (version, description)
  • pack.png - The resource pack icon (optional, but recommended)

Step 2: Add Custom Namespace Folder

Inside the assets folder, create your custom namespace folder. This should be a unique name to avoid conflicts:

RESOURCE_PACK/
├── assets/
│ ├── minecraft/
│ └── customsounds/ # Your custom namespace
├── pack.mcmeta
└── pack.png
Namespace Naming

Choose a descriptive namespace like your server name or plugin name. Examples: myserver, customitems, epicrpg

Step 3: Create sounds.json

Inside your custom namespace folder, create a sounds.json file:

RESOURCE_PACK/
├── assets/
│ ├── minecraft/
│ └── customsounds/
│ └── sounds.json
├── pack.mcmeta
└── pack.png

Step 4: Configure sounds.json

Edit sounds.json to register your custom sounds:

{
"epic_sword_slash": {
"subtitle": "Epic Sword Slash",
"sounds": [
"customsounds:sword_slash1"
]
},
"magic_spell_cast": {
"subtitle": "Magic Spell Cast",
"sounds": [
"customsounds:spell_cast1",
"customsounds:spell_cast2"
]
},
"boss_roar": {
"sounds": [
"customsounds:dragon_roar"
]
}
}

sounds.json Structure Explained

  • Sound ID (e.g., epic_sword_slash): The name you'll use in commands
  • subtitle: Optional text shown when subtitles are enabled
  • sounds: Array of sound file paths (without .ogg extension)
Sound Paths

"customsounds:sword_slash1" means the file is located at: assets/customsounds/sounds/sword_slash1.ogg

The format is: namespace:path_inside_sounds_folder

Step 5: Add Your Sound Files

Create a sounds folder inside your namespace and add your .ogg sound files:

RESOURCE_PACK/
├── assets/
│ ├── minecraft/
│ └── customsounds/
│ ├── sounds.json
│ └── sounds/
│ ├── sword_slash1.ogg
│ ├── spell_cast1.ogg
│ ├── spell_cast2.ogg
│ └── dragon_roar.ogg
├── pack.mcmeta
└── pack.png
Sound File Requirements
  • Format: Must be .ogg format (Ogg Vorbis)
  • Mono recommended: Stereo works but mono is better for positional audio
  • Sample rate: 44.1 kHz or 48 kHz recommended
  • File size: Keep files small for faster downloads

Step 6: Create pack.mcmeta

Create your pack.mcmeta file with proper version formatting:

{
"pack": {
"pack_format": 15,
"description": "Custom sounds for MyServer"
}
}

Pack Format Versions

Minecraft Versionpack_format
1.20.2 - 1.20.418
1.20 - 1.20.115
1.19.413
1.19 - 1.19.312
1.18 - 1.18.29

Check on google for the other versions

Using Custom Sounds in ExecutableItems

Once your resource pack is created and applied, use the PLAYSOUND command:

Basic Usage

activators:
sword_attack:
option: PLAYER_ALL_CLICK
commands:
- "minecraft:playsound customsounds:epic_sword_slash master @a"

Positional Sound

activators:
boss_spawn:
option: PROJECTILE_HIT_BLOCK
blockCommands:
- "minecraft:playsound customsounds:boss_roar master @a %block_x% %block_y% %block_z% %world%"
# Plays at specific coordinates

Converting Audio Files to OGG

If you have MP3, WAV, or other audio formats, you need to convert them to OGG:

Using Audacity (Free)

  1. Download Audacity: https://www.audacityteam.org/
  2. Open your audio file
  3. Optional: Convert to mono (Tracks → Mix → Mix Stereo down to Mono)
  4. File → Export → Export as OGG
  5. Choose quality settings (quality 5-7 is good balance)

Using Online Converters

Deploying Your Resource Pack

Upload your resource pack and configure in server.properties:

resource-pack=https://your-url.com/resourcepack.zip
resource-pack-sha1=<SHA1 hash>
require-resource-pack=true
Hosting Options
  • Dropbox (get direct link)
  • Google Drive (use download link converter)
  • Self-hosted web server
  • GitHub releases

Troubleshooting

Sounds Not Playing

Problem: Commands execute but no sound plays

Solutions:

  1. ✅ Verify resource pack is applied (/playsound test with vanilla sound)
  2. ✅ Check sound file is .ogg format (not .mp3, .wav, etc.)
  3. ✅ Verify sounds.json syntax (use JSON validator)
  4. ✅ Check file path matches exactly (case-sensitive)
  5. ✅ Test with /playsound customsounds:your_sound master @s

Resource Pack Not Loading

Problem: Server resource pack doesn't download for players

Solutions:

  1. ✅ Verify resource pack URL is direct download link
  2. ✅ Check pack.mcmeta format version matches server version
  3. ✅ Ensure pack size is under 100MB (client limit)
  4. ✅ Verify SHA1 hash in server.properties matches the file

Wrong Sound Plays

Problem: Different sound plays than expected

Solutions:

  1. ✅ Check for duplicate sound IDs in sounds.json
  2. ✅ Verify namespace is correct and in lowercases (customsounds: vs minecraft:)
  3. ✅ Check for typos in sound file names

Additional Resources