Entity Conditions
Condition settings
All conditions are formated the same, you have:
{theCondition}{theCondition}Msg: The message to send if the condition is invalid{theCondition}Cancel: Whether or not the event should be cancelled if the condition is invalid{theCondition}Cmds: The command(s) to run if the condition is invalid- Example:
 
entityConditions:
    ifAdult: true
    ifAdultMsg: "&cMy custom error message here"
    ifAdultCancel: true
    ifAdultCmds:
    - say no
info
For numerical conditions, you can assign 2 conditions at the same time.
Example:
"I want to create a condition that only activates if the value is greater than 50 but less than 250"
{theCondition}: 50 < CONDITION < 250
ifAdult
- Description: Checks if the entity is in it's adult phase
 - Example:
 
entityConditions:
    ifAdult: false
    ifAdultMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the sheep is in it's adult phase, the activator will activate.
 
 - Required: NO (Default: false)
 
ifBaby
- Description: Checks if the entity is in it's baby phase
 - Example:
 
entityConditions:
    ifBaby: false
    ifBabyMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the cow is in it's baby phase, the activator will activate.
 
 - Required: NO (Default: false)
 
ifFrozen
- Description: Checks if the entity is frozen (works for 1.18 and upper versions)
 - Example:
 
entityConditions:
    ifFrozen: true
    ifFrozenMsg: 'ðe entity is frozen'
    ifFrozenCancel: false
ifGlowing
- Description: Checks if the entity has the glowing effect
 - Example:
 
entityConditions:
    ifGlowing: false
    ifGlowingMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity is glowing, the activator will activate.
 
 - Required: NO (Default: false)
 
ifHasAI - ifNotHasAI
- Description: Checks if the entity has AI
 - Example:
 
entityConditions:
    ifHasAI : false
    ifHasAIMsg: '' #<- Here is where you will add the custom message.
ifInvulnerable
- Description: Checks if the entity has the invulnerable attribute
 - Example:
 
entityConditions:
    ifInvulnerable: false
    ifInvulnerableMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is invulnerable, the activator will activate.
 
 - Required: NO (Default: false)
 
ifNamed - ifNotNamed
- Description: Checks if the entity is named (for example when using a nametag in a mob)
 - Example:
 
entityConditions:
    ifNamed: true
    ifNamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be named to active the activator: &6%activator% &cof this item!'
ifOnFire
- Description: Checks if the entity is on fire
 - Example:
 
entityConditions:
    ifOnFire: false
    ifOnFireMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the villager is burning, the activator will activate
 
 - Required: NO (Default: false)
 
ifPowered
- Description: Checks if the entity is charged
 - Example:
 
entityConditions:
    ifPowered: false
    ifPoweredMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the creeper is charged, the activator will activate.
 
 - Required: NO (Default: false)
 
ifTamed - ifNotTamed
- Description: Checks if the entity is tamed
 - Example:
 
entityConditions:
    ifTamed: true
    ifTamedMsg: '&4&l&o[ExecutableItems] &cThe entity must be tamed to active the activator: &6%activator% &cof this item!'
ifEntityHealth
- Description: Checks if the entity has the said health.
 - Example:
 
entityConditions:
    ifEntityHealth: <=15
    ifEntityHealthMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the value is 
<66, the activator will only activate if the entity's health is below 66 - If the value is 
<928, the activator will only activate if the entity's health is 928 and below. - If the value is 
==76, the activator will only activate if the entity's health is 76. - If the value is 
>123, the activator will only activate if the entity's health is above 123. - If the value is 
>=40000, the activator will only activate if the entity's health is 40000 and above. 
 - If the value is 
 - Required: NO
 
ifEntityInRegion - IfNotEntityInRegion
- Description: Checks if the entity is in a WorldGuard region.
 - Example:
 
entityConditions:
    ifEntityInRegion :
        - 'donjon_zone'
    ifEntityInRegionMsg: '' #<- Here is where you will add the custom message.
    
    
    ifNotEntityInRegion :
        - 'safe_zone'
    ifNotEntityInRegionMsg: '' #<- Here is where you will add the custom message.
ifHasTag - Not
- Description: Checks if the entity has (not) specifics tags
- Specifically the tag nbt from 
/summon armor_stand ~ ~ ~ {Tags:["Pikamee"]} 
 - Specifically the tag nbt from 
 - Example:
 
entityConditions:
    ifHasTag: 
    - Watame
    - Okayu
    ifHasTagMsg: '' #<- Here is where you will add the custom message.
    
    ifNotHasTag: 
    - myBlacklistTag
    ifNotHasTagMsg: '' #<- Here is where you will add the custom message.
- Required: NO
 
ifSheepColor:
- Description: Checks if the entity has the correct sheep color. DyeColor
 - Example:
 
entityConditions:
    ifSheepColor:
    - green
    - BLACK
    - yElloW
ifIsOnTheBlock - Not
- Description: Checks if the entity is (not) standing on a block.
 - Example:
 
entityConditions:
    ifIsOnTheBlock: 
    - STONE
    ifIsOnTheBlockMsg: '' #<- Here is where you will add the custom message.
    
    ifIsNotOnTheBlock: 
    - BEDROCK
    ifIsNotOnTheBlockMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity has stone under its feet, the activator will activate.
 - As long as the entity is not more than 1 block higher from the block the player is standing at, the activator will activate
 
 - Required: NO (Default: false)
 
ifName
- Description: Checks if the entity's name matches the listed names in the condition
 - Example:
 
entityConditions:
    ifName: 
    - Watame
    - Okayu
    ifNameMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the parrot is named, "John Cena", and the name "John Cena" is listed in the list of names in the ifName condition, the activator will activate.
 
 - Required: NO
 
ifNotEntityType
- 
Description: Checks if the entity type of the entity is not the same as the list of types listed in the condition. EntityType
 - 
Example:
 
entityConditions:
    ifNotEntityType: 
    - ZOMBIE
    - SKELETON
    - HUSK
    ifNotEntityTypeMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the entity type of the entity you targeted is a cow and it's listed in the ifNotEntityType condition list, the activator will not activate.
 
 - Required: NO
 
ifFromSpawner - Not
- Description: Checks if the entity spawned from a spawner
 - Example:
 
entityConditions:
  ifFromSpawner: true
  ifFromSpawnerMsg: error
  ifFromSpawnerCancel: true
  ifNotFromSpawner: true
  ifHasTagMsg: ''
  ifNotFromSpawnerMsg: error2
  ifNotFromSpawnerCancel: true
ifHasSaddle - Not
- Description: Checks if the entity is equipped with a saddle
 - Example:
 
entityConditions:
  ifHasSaddle: true
  ifNotHasSaddle: true
ifIsOnTheBlock - Not
- Description: Checks if the entity is standing on the said block
 - Example:
 
entityConditions:
  ifIsOnTheBlock:
    blocks:
    - STONE
  ifIsNotOnTheBlock:
    material0:
      material: ACACIA_BUTTON
ifNotEntityType
- Description: Checks if the target entity is not the said entity
 - Example:
 
entityConditions:
  ifNotEntityType:
  - ZOMBIE_HORSE