Custom EI Conditions
Condition settings
All conditions are formated the same, you have:
{theCondition}{theCondition}Msg: The message to send if the condition is invalid{theCondition}Cancel: Whether or not the event should be cancelled if the condition is invalid{theCondition}Cmds: The command(s) to run if the condition is invalid- Example:
 
 customConditions:
    ifOwnerOfTheEI: true
    ifOwnerOfTheEIMsg: '&cMy custom error message here'
    ifOwnerOfTheEICancel: true
    ifOwnerOfTheEICmds:
    - say i am looking for someone else
info
For numerical conditions, you can assign 2 conditions at the same time.
Example:
"I want to create a condition that only activates if the value is greater than 50 but less than 250"
{theCondition}: 50 < CONDITION < 250
ifNeedPlayerConfirmation:
- Description: Asks the player to confirm if he/she is going to activate that activator once.
 - Example:
 
  customConditions:
    ifNeedPlayerConfirmation: true
- Example Situations:
- If the player left-clicks the item, the message will pop up notifying you if you really want to trigger the activator, if you click again, the activator will run
 
 - Required: NO (Default: false)
 - More Info: You can edit the message by editing it on the locale: 
confirmMessage: 'Click again to confirm' or in ingame. 
ifOwnerOfTheEI - Not
- Description: Checks if the player (not) owns the executable item (Owners are selected by the first player who obtained the item)
 - Example:
 
  customConditions:
    ifOwnerOfTheEI: true
    ifOwnerOfTheEIMsg: '' #<- Here is where you will add the custom message.
    
    ifNotOwnerOfTheEI: false
    ifNotOwnerOfTheEIMsg: '' #<- Here is where you will add the custom message.
- Example Situations:
- If the player obtained it first and attempts to use it, it will work.
 
 - Required: NO (Default: false)