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โœจ SCore particles

Score includes many pre-made particles shapes from XParticle library and some custom other.

How to display the particlesโ€‹

The command to display the particle is /score particles

You will have to select a shape and configure correctly the command to achieve to do what you want.

How to remove displayed particlesโ€‹

The command to clear displayed particles is /score clear {player} PARTICLES

General settings for all shapesโ€‹

Define the spawn pointโ€‹

To define where the shape will be displayed you have two choice, by mentioning directly the location or setting an entity UUID

Using Player/Entity UUIDโ€‹

When you decide to use the entity UUID the shape will follow en Player/Entity if he moves. So it can deform the shape or make a cool effect.

target:{uuid of the target}
/* Example using flat UUID */
target:b33183ad-e9c0-4d48-8eea-f8c9358d3568
/* Example using a placeholder */
target:%player_uuid%
danger

You have to specify an UUID of a player or an entity. The player name doesn't work !

Using a specific locationโ€‹

Using location you are sure that the shape will not be deformed, it will stay static.

location:{world},{x},{y},{z}
/* Example using flat location */
location:world,100,50,500
/* Example using placeholders */
location:%player_world%,%player_x%,%player_y%,%player_z%

Particles definitionโ€‹

Particle typeโ€‹

Define the particle used by the shape. By default it will be the FLAME particle

particle:{the particle type}
/* Example */
particle:CLOUD

List of particles available here: List of Spigot particles

Colorโ€‹

Instead of using particle:{particle name} if you want to use REDSTONE / DUST particles you can directly use the setting color with a custom color.

You can set two colors separated by a , to have a color transition.

color:{color Name}
/* Example one color */
color:RED
/* Example two colors with transition */
color:AQUA,BLUE

Block particlesโ€‹

Instead of using particle:{particle name} if you want to use BLOCK_CRACK / BLOCK particles you can directly use the setting blockdata with a material.

blockdata:{material}
/* Example */
blockdata:LAVA

Item particlesโ€‹

Instead of using particle:{particle name} if you want to use ITEM_CRACK/ ITEM particles you can directly use the setting itemstack with a material.

itemstack:{material}
/* Example */
itemstack:DIAMOND_SHOVEL

Offset / Shift the spawn point of the shapeโ€‹

You can define an offset in a specific direction, it allows you for example to display the shape around the player / entity, without having to do complex calculation.

  • offsetPitch: the pitch direction where the offset will be directed
  • offsetYaw: the yaw direction where the offset will be directed
  • offsetSitance: the distance of the offset
  • offsetX: Increase the offset X location
  • offsetY: Increase the offset Y location
  • offsetZ: Increase the offset Z location

By default these settings are set to 0

offsetPitch:{the pitch direction}
offsetYaw:{the yaw direction}
offsetDistance:{the distance}
offsetX:{x bonus}
offsetY:{y bonus}
offsetZ:{z bonus}
/* Example with flat values */
offsetPitch:0
offsetYaw:-90
offsetDistance:5
offsetY:-1
/* Example with placeholders */
offsetPitch:%player_pitch_initial%+30
offsetYaw:%player_yaw_initial%
offsetDistance:%var_myvar%

Settings of the shapesโ€‹

Atomโ€‹

Creates a set of elliptical orbits with a small particle sphere at the center, resembling an atom.

  • orbits: Number of elliptical orbits.
  • radius: Radius of the orbits in blocks
  • rate: Number of particles per orbit.
# Examples that you can run manually in-game
/score particles shape:atom color:BLUE,YELLOW orbits:4 radius:5.0 rate:100 offsetY:1
/score particles shape:atom particle:CLOUD orbits:10 radius:20.5 rate:100 offsetY:1
# Examples that you can include into your commands

Atomicโ€‹

Animated version of atom with orbiting particles.

  • orbits: Number of orbiting paths.
  • radius: Radius of orbit in blocks.
  • rate: Rate of orbit.
  • time: Duration in ticks.
# Examples that you can run manually in-game**
/score particles shape:atomic orbits:15 radius:5 rate:100 offsetY:1 time:200

# Examples that you can include into your commands

BlackSunโ€‹

Multiple concentric circles increasing in size.

  • radius: Max radius in blocks.
  • radiusRate: Difference in radius between each circle.
  • rate: Particle density.
  • rateChange: Change of rate per layer.
# Examples that you can run manually in-game
/score particles shape:blacksun radius:10 radiusRate:0.5 rate:200 rateChange:10

# Examples that you can include into your commands

BlackHoleโ€‹

A dynamic particle vortex effect.

  • points: Number of spiral arms.
  • radius: Distance from center.
  • rate: Rotation rate.
  • mode: 0 to 4 for different vortex styles.
  • time: Duration in ticks.
# Examples that you can run manually in-game**
/score particles particle:SMOKE shape:blackhole points:30 radius:2.5 rate:1 mode:2 time:50

# Examples that you can include into your commands

ChaoticDoublePendulumโ€‹

Simulates a chaotic double pendulum effect.

  • radius: Swing radius.
  • gravity: Gravity force (typically -1).
  • length, length2: Lengths of the pendulums.
  • mass1, mass2: Mass of each pendulum.
  • dimension3: Whether to use 3D rotation.
  • speed: Animation speed.
  • time: Duration in ticks.
# Examples that you can run manually in-game
/score particles shape:chaoticDoublePendulum radius:2 gravity:-1 length:200 length2:200 mass1:50 mass2:50 dimension3:false speed:2 time:200
/score particles shape:chaoticDoublePendulum color:RED,YELLOW radius:1 gravity:-1 length:200 length2:2000 mass1:50 mass2:50 dimension3:true speed:2 time:200
/score particles shape:chaoticDoublePendulum particle:FLAME radius:2 gravity:5 length:200 length2:200 mass1:50 mass2:50 dimension3:false speed:2 time:200
# Examples that you can include into your commands

Circleโ€‹

Displays a circle of particles.

  • radius: radius of the circle
  • density: number of particles per block (higher = more dense).
  • drawMode: clockWise, counterClockWise, random
  • fillMode: disk, spiral, ring
  • time: time in ticks to animate the full display. (0 = instant)
  • directionPitch: pitch direction of the circle
  • directionYaw: yaw direction of the circle

Examples:

# Examples that you can include into your commands
# Display multiple Green circles in front the player
commands:
- FOR [+20,-20,+40,-40,+60,-60,+80,-80,+100,-100] > for3
- score particles shape:circle location:%player_world_initial%,%player_x_initial%,%player_y_initial%,%player_z_initial% color:GREEN,WHITE radius:3 density:100 time:10 drawMode:clockwise offsetDistance:8 offsetPitch:0 offsetYaw:%player_yaw_initial%%for3% directionYaw:%player_yaw_initial%%for3% fillMode:disk directionPitch:-90 offsetY:-1
- END_FOR for3

CircularBeamโ€‹

Animated beam with changing circle sizes over time.

  • maxRadius: Max circle radius in blocks.
  • rate: Point rate per circle.
  • radiusRate: Change in radius.
  • extend: Extension distance in blocks.
  • time: Duration in ticks.
# Examples that you can run manually in-game
/score particles shape:circularBeam color:PURPLE maxRadius:5 rate:500 radiusRate:15 extend:1 time:100

# Examples that you can include into your commands

Coneโ€‹

Cone made of stacked circles.

  • height: Height of the cone.
  • radius: Base radius.
  • rate: Circle spacing.
  • circleRate: Points density.
  • fillMode: the fill Mode "disk", "ring", "spiral", by default its disk
# Examples that you can run manually in-game
/score particles shape:cone color:GREEN,YELLOW height:3 radius:2 rate:0.4 circleRate:40 fillMode:ring

# Examples that you can include into your commands

Crescentโ€‹

Renders a crescent moon using two overlapping circles.

  • radius: size of the outer arc.
  • rate: resolution of the curve.
  • directionYaw: direction of the crescent in degrees
# Examples that you can run manually in-game
/score particles shape:crescent radius:3 rate:100 directionYaw:90 color:RED,YELLOW

# Examples that you can include into your commands

Cylinderโ€‹

  • radius: radius of the cylinder
  • height: the height of the cylinder
  • density: number of particles per block (higher = more dense).
  • drawMode: clockWise, counterClockWise, random
  • timeToDisplay: time in ticks to animate the full display.
  • directionPitch: pitch direction of the square
  • directionYaw: yaw direction of the square

Examples:

# Examples that you can include into your commands
# Display two green cylinder in front of the player
- FOR [+20,-20] > for3
- score particles shape:cylinder location:%player_world_initial%,%player_x_initial%,%player_y_initial%,%player_z_initial% color:GREEN,WHITE radius:1 density:100 timeToDisplay:5 drawMode:clockwise offsetDistance:8 offsetPitch:0 offsetYaw:%player_yaw_initial%%for3% directionYaw:%player_yaw_initial%%for3% directionPitch:-90 offsetY:-1 height:3
- END_FOR for3

Diamondโ€‹

Creates a diamond (rhombus) shape in 2D or 3D.

  • radiusRate: Controls the width.
  • rate: Spacing between points.
  • height: Total height.
# Examples that you can run manually in-game
/score particles shape:diamond color:BLUE,AQUA radiusRate:0.6 rate:0.4 height:3

# Examples that you can include into your commands

DNAโ€‹

Displays a DNA double helix with hydrogen bonds.

  • radius: Radius of the helices.
  • rate: Spacing between points.
  • extension: Helix stretch factor.
  • height: Total height.
# Examples that you can run manually in-game
/score particles shape:dna color:BLUE,AQUA radius:10 rate:0.1 height:4 extension:15

# Examples that you can include into your commands

DNA Replicationโ€‹

Simulates DNA replication with bonds and colors.

  • radius, rate, extension, height: Same as DNA.
  • speed: Animation speed.
  • hydrogenBondDist: Distance between bonds.
# Examples that you can run manually in-game
/score particles shape:dnaReplication color:BLUE,AQUA radius:4 rate:0.2 height:3 extension:5 hydrogenBondDist:1 speed:1

# Examples that you can include into your commands

Ellipseโ€‹

  • start, end: Start and end angles.
  • rate: Angular spacing.
  • radius, otherRadius: X and Y radii.
# Examples that you can run manually in-game
/score particles shape:ellipse color:BLUE,AQUA radius:3 rate:0.8 otherRadius:2 start:50 end:200 offsetY:1

# Examples that you can include into your commands

ExplosionWaveโ€‹

Wavy animation representing an explosion shockwave.

  • rate: Particle density within the wave.
  • start: the initial distance from the center to start the wave.
  • height: the vertical amplitude of the wave.
# Examples that you can run manually in-game
/score particles shape:explosionWave rate:5 start:-3 height:3
/score particles shape:explosionWave rate:5 height:1 offsetY:-1
/score particles shape:explosionWave rate:10
# Examples that you can include into your commands

Eyeโ€‹

Draws an oval eye-like shape.

  • radius, radius2: Primary radii.
  • rate: Resolution.
  • extension: Elongation factor
  • directionPitch: pitch direction of the eye
  • directionYaw: yaw direction of the eye
# Examples that you can run manually in-game
/score particles shape:eye particle:INFESTED radius:2 radius2:2 extension:1 rate:100 directionYaw:-164

# Examples that you can include into your commands

Heartโ€‹

Draws a heart using a polar curve.

  • cut, cutAngle: Adjust the heartโ€™s lobes.
  • depth: Central notch depth.
  • compressHeight: Vertical compression.
  • rate: Resolution.
  • directionPitch: pitch direction of the heart
  • directionYaw: yaw direction of the heart
# Examples that you can run manually in-game
/score particles shape:heart particle:HEART cut:4 cutAngle:2 depth:2 compressHeight:1 rate:100 offsetY:-1 directionYaw:-75

# Examples that you can include into your commands

Helixโ€‹

Draws animated 3D helices.

  • strings: Number of helices.
  • radius: Helix radius.
  • rate, extension: Spacing and spiral strength.
  • height: Total height.
  • speed: Animation speed.
  • fadeUp, fadeDown: Gradual change in radius.
# Examples that you can run manually in-game
/score particles shape:helix particle:TOTEM_OF_UNDYING strings:3 radius:2.5 rate:0.1 extension:2 height:3 speed:2 fadeUp:true fadeDown:true

# Examples that you can include into your commands

Illuminatiโ€‹

Creates a 3D infinity symbol shape.

  • size: Size of the shape.
  • extension: The extension of the illuminati eye.
# Examples that you can run manually in-game
/score particles shape:illuminati particle:SCULK_SOUL size:5 extension:15

# Examples that you can include into your commands

Infinityโ€‹

MagicCirclesโ€‹

Displays expanding rings like magical glyphs.

  • radius: Initial radius.
  • rate: Point spacing.
  • radiusRate: Growth speed.
  • distance: Spacing between rings.
  • time: Duration in ticks.
# Examples that you can run manually in-game
/score particles shape:magicCircles radius:1 rate:3 radiusRate:1 time:20

# Examples that you can include into your command

MeguminExplosionโ€‹

Stylized magical explosion effect.

  • size: Overall explosion size.
# Examples that you can run manually in-game
/score particles shape:meguminExplosion color:RED size:5

# Examples that you can include into your commands

Polygonโ€‹

Draws a polygon with optional internal connections

  • points: Number of corners.
  • connection: How many corners to connect.
  • size: Radius of the polygon.
  • rate: Resolution.
  • extend: Connection extension factor.
# Examples that you can run manually in-game
/score particles shape:polygon points:5 connection:5 size:5 rate:1 extend:1

# Examples that you can include into your commands

Rainbowโ€‹

Displays stacked rainbow arcs with colored layers.

  • radius: Radius of the rainbow
  • rate: Rate of points more = more points
  • curve: Curve 1 for up and -1 for down
  • layers: Number of arcs.
  • compact: Reduces spacing between arcs.
# Examples that you can run manually in-game
/score particles shape:rainbow radius:3 rate:100 curve:2 layers:1 compact:1

# Examples that you can include into your commands

Ringโ€‹

Draws a flat ring (annulus).

  • radius: Radius of the ring.
  • density: Particle density.
  • time: Durationto display in ticks.
  • drawMode: Drawing order : clockWise, counterClockWise or random
  • directionPitch: pitch direction of the circle
  • directionYaw: yaw direction of the circle
# Examples that you can run manually in-game
/score particles particle:SONIC_BOOM shape:ring radius:5 density:100 time:0

# Examples that you can include into your commands

Sphereโ€‹

Draws a full 3D sphere.

  • radius: Sphere radius.
  • rate: Density of points
# Examples that you can run manually in-game
/score particles particle:SNEEZE shape:sphere radius:5 rate:30

# Examples that you can include into your commands

SpikeSphereโ€‹

Draws a sphere with random spikes.

  • radius, rate: Base sphere parameters.
  • chance: Chance of spike.
  • minRandomDistance, maxRandomDistance: Spike length range.
# Examples that you can run manually in-game
/score particles particle:GLOW shape:spikeSphere radius:4 rate:20 chance:30 minRandomDistance:2 maxRandomDistance:4

# Examples that you can include into your commands

Squareโ€‹

  • height: height in blocks along vertical axis.
  • length: length in blocks along direction vector.
  • width: width in blocks perpendicular to the wall direction.
  • density: number of particles per block (higher = more dense).
  • timeToDisplay: time in ticks to animate the full display.
  • drawMode: "vertical" or "horizontal" โ€” controls iteration order.
  • verticalOrder: "up" or "down" โ€” order along height.
  • horizontalOrder: "near" or "far" โ€” order along length.
  • directionPitch: pitch direction of the square
  • directionYaw: yaw direction of the square
# Examples that you can run manually in-game
...

# Examples that you can include into your commands
commands:
# A line of explosion
- score particles shape:square location:%player_world_initial%,%player_x_initial%,%player_y_initial%,%player_z_initial% particle:EXPLOSION height:1 length:30 timeToDisplay:20 density:1 directionYaw:%player_yaw_initial% directionPitch:%player_pitch_initial% verticalOrder:up horizontalOrder:near offsetY:-1
# A wall of flame
- score particles shape:square location:%player_world_initial%,%player_x_initial%,%player_y

Starโ€‹

Creates a 3D star with animated spikes.

  • points: Number of base sides.
  • spikes: Number of star tips.
  • rate: How many display of points
  • spikeLength: Tip length.
  • coreRadius: Core radius.
  • neuron: Tip curvature.
  • prototype: Use helices instead of lines.
  • speed: Animation speed.
# Examples that you can run manually in-game
/score particles shape:star points:5 spikes:5 rate:20 spikeLength:20 coreRadius:4 speed:1 neuron:3

# Examples that you can include into your commands

Tesseractโ€‹

Draws tesseract

  • size: Overall size.
  • rate: Density.
  • speed: speed.
  • time: Display time.
# Examples that you can run manually in-game
/score particles shape:tesseract size:3 rate:100 speed:2 time:200 offsetY:2 particle:END_ROD

# Examples that you can include into your commands

Vortexโ€‹

Spiral effect like a galaxy or tornado.

  • points: Number of spiral arms.
  • rate: Rotation speed.
  • time: Duration.
# Examples that you can run manually in-game
/score particles shape:vortex particle:ENCHANT points:5 rate:25 time:100 offsetY:2

# Examples that you can include into your commands