Entity Commands
tip
"Multi-world" compatibility for the vanilla commands.
execute in <<NAME_OF_YOUR_WORLD>> run ...
Example, you want summon a Zombie in the world SsomarWorld:
execute in <<SsomarWorld>> run summon zombie 100 50 100
Example with a placeholder:
execute in <<%entity_world%>> run summon zombie 100 50 100
info
Entity commands supports NPCs from Citizens
Mixed Commands
In addition of the following list of commands you can also use:
These commands can be used in the Player related commands OR Entity related commands.
Custom commands
Sorted by alphabetical order
ANGRY_AT
- Info: Sets the entity target to a specific UUID
 - Command setting:
{entityUUID}: The entity UUID of the target
 - Example:
 
- ANGRY_AT entityUUID:%player_uuid%
# To reset the angry set null
- ANGRY_AT entityUUID:null
AWARENESS
- Info: Sets whether this mob is aware of its surroundings. Unaware mobs will still move if pushed, attacked, etc. but will not move or perform any actions on their own. Unaware mobs may also have other unspecified behaviours disabled, such as drowning.
 
info
it only works for 1.16.5+
- Command setting:
{value}: true or false
 - Example:
 
- AWARENESS value:true
CHANGE_TO
- Info: Replaces the mob with an entity of another type. It will keep the current velocity of the current entity.
- You can specify an EntityType
 - Or an entity definition example: 
{HasVisualFire:1b,id:"minecraft:bee"}(1.21.+) - Or a MythicMob ID
 
 - Command setting:
{entity}: The entity specification
 - Example:
 
# With EntityType
- CHANGE_TO entity:CHICKEN
# With EntitySnapshot
- CHANGE_TO entity:{HasVisualFire:1b,id:"minecraft:bee"}
# Or using variable
- CHANGE_TO entity:%var_myvar%
# With MythicMob ID
- CHANGE_TO entity:MyCustomBossID
DROPEXECUTABLEITEM
- Info: Drops an Executable Item in the entity's location
 - Command settings:
{id}: Item id of the ExecutableItem{quantity}: The amount of the executable item that will drop
 - Example:
 
- DROPEXECUTABLEITEM ElytraTrail 1
DROPEXECUTABLEBLOCK
- Info: Drops an Executable Block in the entity's location
 - Command settings:
{id}: Item id of the ExecutableBlock{quantity}: The amount of the executable block that will drop
 - Example:
 
- DROPEXECUTABLEBLOCK House 1
DROPITEM
- Info: Drops an item in the entity's location
 - Command settings:
{material}: The item type. Reference (MUST BE AT ALL CAPS){quantity}: The amount of the item that will drop
 - Example:
 
- DROPITEM DIAMOND 1
HEAL
- Info: Heals the entity with a specific amount, if not specified it will full heal the entity.
 - Command setting:
{amount}: The amount of the heal
 - Example:
 
# Full heal
- HEAL
# Amount specific heal
- HEAL amount:5
# Remove heal
- HEAL amount:-5
KILL
- Info: Kills the mob without the death animation
 - No command setting
 - Example:
 
- KILL
PLAYER_RIDE_ENTITY
- Info: Makes the player to ride the entity targeted.
 - Command settings:
{control}: true/false whether you can manually controll the entity or not{speed}: how fast the entity can go as you ride it
 - Example:
 
- PLAYER_RIDE_ON_ENTITY control:true speed:1.0
SET_AI
- Info: Sets the AI state of the entity
 - Command settings:
{value}: true to enable the AI of the entity and false to disable.
 - Example:
 
- SET_AI value:false
SET_ADULT
- Info: Sets the entity in it's "adult" state
 - No command setting
 - Example:
 
- SET_ADULT
- Example Situation:
- If this command is executed on a baby chicken, it will turn into its adult form.
 
 
SET_BABY
- Info: Sets the entity in it's "baby" state
 - No command setting
 - Example:
 
- SET_BABY
- Example Situation:
- If this command is executed on a adult chicken, it will turn into its baby form.
 
 
SET_ENTITY_NAME
- Info: Forcefully sets the entity's name
 - Command setting:
{name}: the new name of the entity
 - Example:
 
- SET_ENTITY_NAME name:&6Final &cBoss
SHEAR
- Info: Shear the entity
 - No command setting
 - Example:
 
- SHEAR
TELEPORT_ENTITY_TO_PLAYER
- Info: Teleports the entity to the user of the item
 - No command setting
 - Example:
 
- TELEPORT_ENTITY_TO_PLAYER
TELEPORT_PLAYER_TO_ENTITY
- Info: Teleports the user of the item to the entity
 - No command setting
 - Example:
 
- TELEPORT_PLAYER_TO_ENTITY
TELEPORT_POSITION
- Info: Teleports the entity in a specific location
 - Command settings:
{x}: X-Coordinate{y}: Y-Coordinate{z}: Z-Coordinate
 - Example:
 
- TELEPORT_POSITION x:%target_x% y:%target_y% z:%target_z%