General Configuration
On this page you will learn the configuration of ExecutableItems that is on config.yml locaeted in plugins/ExecutableItems/config.yml.
Config.yml
# ----------------------------------
# -
#       ExecutableItems
# -
#         By: Ssomar
# -
# ----------------------------------
# -
# WIKI HERE : https://docs.ssomar.com/executableitems/information-ei
# DISCORD HERE : https://discord.com/invite/TRmSwJaYNv
# -
pickupLimit: -1
disabledWorlds: []
whitelistedWorlds: []
whitelistItemsPerWorld:
  myWorld:
  - myEI1
  - myEI2
  myWorld2:
  - myEI3
  - myEI4
premiumEnableCooldownForOp: true # Premium only
checkVersionMsg: true
disableTestItems: false # If you have a big server with a lot of players, it's recommended to turn this option on true
silentMessagePreventionErrorHeadDBError: false
disableBackup: false # <- Backup your items config at each start / reload of the server
deleteBackupsAfterDays: 7 # <- It will deletes backups older than this number of days
enableGarbageCollectorAfterReload: false # <- It will enable the garbage collector after a reload of the server
giveLimit: 100
enableTexturesPack: false # Only for 1.20.5+ servers
texturesPackUrl: https://github.com/Ssomar-Developement/items/raw/main/__textures__/ExecutableItems_Pack.zip # Only for 1.20.5+ servers
logs:
  dropped: true
  spawned: true
debugOnlyRun: false # /ei debug will only display the run debug message
itemCheckWithNBTAPI: false
config_12_04_2024: true
silentGive: false
updateOldItems: false
muteModification: false # With true It will mute the outputs of /ei modification or /ei console modification
pickupLimit
- Info: Integer value to limit the amount of ExecutableItems the player can have in his inventory.
 - Example:
 
pickupLimit: 3 # This means the player can have as maximum 3 ExecutableItems in his inventory.
disabledWorlds
- Info: List of world names used to blacklist worlds where all ExecutableItems will be disabled.
 - Example:
 
disabledWorlds: # In this example all ExecutableItems will be disabled on "HellOfBirds" and "automaticCar" worlds. 
- HellOfBirds
- automaticCar
whitelistedWorlds
- Info: List of world names used to whitelist worlds where all ExecutableItems will be enabled.
 - Example:
 
whitelistedWorlds: # In this example all ExecutableItems will be enabled on "AngelWorld" world
- AngelWorld
whitelistItemsPerWorld
- Info: List of ExecutableItems per world that are enabled.
 - Example:
 
whitelistItemsPerWorld: 
  myWorld: # ExecutableItems with ID myEI1 and myEI2 are enabled on "myWorld" world.
  - myEI1
  - myEI2
  myWorld2: # ExecutableItems with ID myEI3 and myEI4 are enabled on "myWorld2" world.
  - myEI3
  - myEI4
premiumEnableCooldownForOp 
Premium Only
- Info: Boolean value that makes the op/operators/admins players not have cooldown.
 - Example:
 
premiumEnableCooldownForOp: true
checkVersionMsg
- Info: Boolean value to display if there is a new update for ExecutableItems.
 - Example:
 
checkVersionMsg: true
disableTestItems
- Info: Boolean value to disable the default items.
- It improves performances due to some type of activators not being registered.
 
 - Example:
 
disableTestItems: false
silentMessagePreventionErrorHeadDBError
- Info: Boolean value to mutes the message prevention error from plugin HeadDB.
 - Example:
 
silentMessagePreventionErrorHeadDBError: false
disableBackup
- Info: Boolean value to disable the backups that ExecutableItems does on the back up folder on each start / reload of the server.
 - Example:
 
disableBackup: false
deleteBackupsAfterDays
- Info: Integer value that represents the amount of days to save the backup. If the backup is older than those days then it will be deleted..
 - Example:
 
deleteBackupsAfterDays: 7
enableGarbageCollectorAfterReload
- Info: Boolean value to enable the garbage collector after a reload of the server.
- If you don't know what this is probably its because you don't need it. You can read more information on google, its long to explain here and its not the objective.
 
 - Example:
 
enableGarbageCollectorAfterReload: false
giveLimit
- Info: Integer value that represents a limit/cap for the ExecutableItems command of give (/ei give).
 - Example:
 
giveLimit: 100
enableTexturesPack
- Info: Boolean value to enable or disable the texture pack of "texturesPackUrl".
- This feature only works on 1.20.5++ servers.
 
 - Example:
 
enableTexturesPack: false
texturesPackUrl
- Info: URL of a texture pack to enable on your server.
- This feature only works on 1.20.5++ servers.
 
 - Example:
 
texturesPackUrl: https://github.com/Ssomar-Developement/items/raw/main/__textures__/ExecutableItems_Pack.zip
logs
- Info: Feature to enable console logs to know what is happening with your ExecutableItems.
- dropped: Boolean value to log each time an ExecutableItem is dropped on your server.
 - spawned: Boolean value to log each time an ExecutableItem is spawned on your server.
 
 - Example:
 
logs:
  dropped: true
  spawned: true
debugOnlyRun
- Info: Boolean value for debug ExecutableItems command (/ei debug) to only show the debug message when the activator run (this means only when all conditions met)
 - Example:
 
debugOnlyRun: false
itemCheckWithNBTAPI
- Info: Boolean value to enable NBTAPI plugin to handle item check detections.
- It requires NBTAPI plugin.
 - It should improve performances.
 
 
silentGive:
- Info: Boolean value to silence the output of the give ExecutableItems command (/ei give) in the console.
 - Example:
 
silentGive: false
updateOldItems
- Info: Boolean value to enable updating old items NBT Tag. This doesn't mean the update of your ExecutableItems configs, that is automatically, this means if there is a change of NBT across one of the plugin's update, the NBT will be updated too.
 - Example:
 
updateOldItems: false
muteModification
- Info: Boolean value to mute or not the outputs generated by the command of /ei modification or /ei console modification
 - Example:
 
muteModification: true